![]() ![]() If the front line units are causing problems early, take one of them out, but leave the second to keep the wimps off the front line. Take out the wimps in the middle first, then the rest of the units. When grinding wimps, use only two units- The Wimp and a powerful unit to take everything out, as quickly as possible, so as not to waste the SP boost. Keep in mind that the most efficient SP gain is achieved by using as few units as possible. A “mini SP boost” lasting 15 minutes for 25% more SP can be had for a paltry 20 merits (which can be gathered by the thousands when regularly aiding friends at their outpost). Now you are ready to pimp the wimps, but before you start whacking away, put on an SP boost. After they have done so, reject the repelling of the invaders and take them out yourself. Wait for friends to come and take down the occupations. There are a few things to keep in mind, though. If the farm is planted correctly, harvesting is easy. Use your imagination, but make sure that the formation does not cause losses for the harvester.Īfter a farm is planted, announce the fact in the guild chat so that everyone can join in the fun. Other units can be used to augment the wimps and give even more SP to the attacker. The sandbag can be left untouched while the other front line unit and the wimps are disposed of. This formation can be made friendlier for players attacking with weak or low ranked units by replacing one of the front line troops with a sandbag. The standard formation to achieve this is to place two supporting units on the front edges, three wimps in the middle of the second row, and two more supporting units in the back, as depicted in the graphic above. If the juiced attacks are equipped, then care must be taken that the wimps do not create losses for the attacker. Simply use three wimps and four supporting units that are ranked up to give some additional SP, but will not pose a problem for the player attacking the farm. Planting is straightforward, if The Wimp does not have his juiced attacks equipped. Keep this in mind when selecting the troops send with the wimps. Besides the time investment, all the troops used in a farm will need to be healed. Wimp farms will yield anywhere from 400 to 900 SP, depending on the type of boost and supporting units placed. Here we explain both aspects- how to plant a farm, and how to best harvest all that luscious SP. The concept is basically a friendly occupation by a player who has The Wimp ranked up to level six on a player who needs SP. fire for three minimum damage punches with a large area of effect, little damage and huge knockback.One of the easiest ways to gain SP (Skill Points), which are needed to promote your units, in Battle Nations is to utilize Wimp Farms. Heavy- Weapon- Melee- Combat training (Raider brawler's wrapped hands, Left click does single punch with default damage. Heavy- Hat- Raider Brawler's mask and scarf (Name up for suggestion) Pyro- Weapon- Secondary- Double flare gun (Two flare guns that look like mini uzis)ĭemoman- Weapon- Secondary- Riot shield (Name and stats up for suggestion)ĭemoman- Weapon- Melee- Billy club (Name and stats up for suggestion) Pyro- Hat- Wolf Thug's Scarf and face cover (Name up for suggestion) Soldier- Hat- Devastator's hat and goggles (Name up for suggestion) Scout- Weapon- Primary- Cap buster (Wimp's rifle, new stats are up for suggestion) Sniper: Includes camoflage hanging to his shouldersĪll class: BN trench coat (Name up for suggestion) So I was thinking, brand new hats and weapons!Īll class: BN gas mask (Name up for suggestion) A rumor inside the BN community says that there will be some sort of crossover between tf2 and BN. ![]()
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